Inside Fallout, Gaming’s Most Unexpected Television Success

The Fallout TV series has come back to its platform, and it's fair to say that fans were pleasantly surprised by the excellence of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it succeeded in capturing different facets of the player's experience.

We followed vault-dweller Lucy, attempting to do the right thing and learning that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction initiate, who begins to question his organization's dogma and causes significant chaos in robotic power armour; and the Ghoul, a standout performance who has completely shed any ethical bearings out in the irradiated wastes.

Setting the Stage for a New Chapter

The show's first season conclusion disclosed key information about the culprits behind the atomic conflict that sealed a group of people in subterranean shelters for hundreds of years. It also raised numerous mysteries unresolved for the next installment – and, on this occasion, anticipations are considerably elevated.

“We’ll take ‘not terrible’ – we should print that on merchandise,” says the show's co-creator.

“Starting the first season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We are ecstatic with the feedback to the show, so now people are arriving with more excitement and different expectations.”

The Mojave Beckons for Season Two

The upcoming season is set in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the best writing and personalities in the series, despite the fact that it was somewhat buggy at launch.

“It has a sun-baked feel, a Southwestern essence, that’s so integral to that game,” explains Nolan. “That parched, desolate iconic highway aesthetic of the game is so much rewarding to translate into the show.”

In the show's timeline, a long time has passed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it will honor the player’s journey.

Crafting a Tangible World

The Fallout TV series is praised for its tactile feel – its makers insisted on authentic items and sets were built, echoing the cobbled-together nature of the settlements in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a interactive medium, is to seem like it’s tangible.”

Actually, virtually every element you see on-screen is practical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are portrayed by practical effects, and were apparently pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is crafted by accomplished storytellers who are also dedicated players, alongside the visionaries behind the franchise. This shared passion for the lore is evident in the final product.

The new batch of episodes is being released on a weekly basis rather than as a full-season drop, representing a shift from the previous season. This format will foster a altered audience reaction, something the showrunners themselves are excited to witness.

“It has more depth, it’s bigger, it’s funnier, it has a lot of revelations,” promises Howard. “I’m looking forward to seeing what people think.”

Taylor Gutierrez
Taylor Gutierrez

A Dutch financial analyst passionate about helping expats and locals navigate personal finance in the Netherlands.